To think up something new in the market of online shooters is not an easy task. Each new multiplayer FPS even in the announcement phase falls into the category of Battlefield and Counter-Strike clones. Especially when the development of the game involved former employees of DICE. Studio Kaos is just the category of the latter. Most of the employees of the company took part in creating a modification of Battlefield 1942: Desert Combat and a full sequel to Battlefield 2. After the acquisition of the Swedish office by “electronics” its freelancers had to cover the thresholds of other publishers. The first to call for help responded to THQ, which not only warmed the “freelancers” under its wing, but also allocated them a tidy sum for the implementation of the debut project – Frontlines: Fuel of War.
The fact that the publisher did not spare money during the development process eloquently indicate the licensed Unreal Engine 3 and the impressive scale of events occurring on the screen. The plot of the game tells about the events of the Third World War, inflamed because of a sharp jump in oil prices. The catastrophic rise in price of “black gold” led to a military confrontation between the Red Star Alliance and Western Coalition. The Red Banner Alliance included Russia and China, united to protect their mineral deposits from a democratic threat, while the backbone of the Western coalition was made up of NATO countries. http://www.miniclipgamez.com/categories/2/action.html
Despite the availability of a full-fledged single, Frontlines: Fuel of War is more attracted to network lists, which, taking into account the author’s pedigree, is not surprising. A single campaign is intensified in three to four hours. This is the way the average overseas soldier travels from the border of Turkmenistan to the center of Moscow. On the way to the mainstay of World Evil, an unnamed warrior will have to perform more than one heroic deed, whether it be a capture of a strategic point or an enemy object being destroyed. Perform tasks set by the command is resolved in absolutely any order, the benefit of nonlinearity is present here only for a tick.
The project reveals its best aspects in the tab “multiplayer”. Even compared to Battlefield, Frontlines can not be called a tactical shooter – the restriction of 64 participants in the battle and the crazy dynamics of the battles contribute a fair amount of arcade to the gameplay. Six classes of characters – infantryman, heavy infantryman, stormtrooper, saboteur, sniper and specialist in combating military equipment – give the opportunity to test yourself in various roles. Bleeding is carried out in an interesting manner – the more you use a certain skill, the faster its value grows. Snipers, for example, increase the accuracy of shooting, and submachine gunners receive combat bonuses. The most successful warriors are available four special “perk”: air support, ground turrets, EMP-field generator and drones. The latter are remote-controlled robots. In total, there are four of them, two for each side of the conflict. Communist soldiers instill fear and panic in the ranks of the enemy with the help of mini-helicopters and radio-controlled machines, and the coalition troops have a smaller version of the tank and a curious aircraft-bomber. The classic weapons arsenal is represented by 22 exhibits, not including vehicles.
With variety, Frontlines have big problems. At the moment, the internal content contains only 8 maps, suitable for online fights. The objectives at each location are the same: gradually grabbing control points, forming territorial boundaries on a general plan, it is necessary to squeeze the enemy out of the level. Oil fights are held in non-stop mode. The crazy pace of battles is promoted by the now fashionable health regeneration system – a wounded fighter needs to lie down for a few seconds in a secluded place, and the strip of “lifphbar” will automatically come back to normal. With the cartridges the situation is similar, however, to replenish the ammunition will have to reach special stores.
Get to the right places, sometimes, it takes an extremely long time, unless, of course, to resort to the use of four-wheeled devices – the size of open spaces inspire respect. “Unreal” engine is working to its fullest. Unlike the recent carriers of UE3, programmers of Kaos Studios were able to cope with the brainchild of Cliff B, issuing to the mountain is really the nextgen-picture.
The language will not turn to call Frontlines the first “pancake”. On the contrary, the game was extremely successful, especially for the debut title. Of course, the developers did not manage to avoid a number of mistakes, but in general the project left a purely positive impression. At least, now there is something to pass the time before the release of Battlefield: Bad Company.
Pros: dynamic gameplay; excellent graphics; realistic physical effects.
Cons: “cranberry” story; absence of a table of ratings and statistics.